The Ringing Deeps
My recent work includes pioneering The Ringing Deeps, supporting gameplay flow, mission structure, and player engagement for World of Warcraft: The War Within.
AAA MMO mission design & narrative development
I am an experienced mission designer and narrative developer with nearly 20 years in online worlds, quest systems, live content, scripting, and player-centered storytelling.
About
I specialize in mission, quest, and narrative design for large-scale multiplayer games, with deep experience moving ideas from paper design into implementation, iteration, and live player experience.
My work spans marquee zones, expansion content, dynamic events, boss encounters, scripting tools, and cross-discipline collaboration with art, audio, engineering, production, and design teams.
Selected Work
My recent work includes pioneering The Ringing Deeps, supporting gameplay flow, mission structure, and player engagement for World of Warcraft: The War Within.
I led content team design for the marquee Battle for Azeroth patch 8.2 zone, coordinating quest, progression, and live-world content.
I designed notable expansion content including the Frost Death Knight artifact acquisition, Demon Invasions, and The Ravenspeakers in Spires of Arak.
I designed dynamic world events, dungeon and raid encounters, scalar AI scripts, and endgame content for Trion World Network.
I built quests, items, monsters, abilities, seasonal events, and urgent live-server content updates for EA Mythic.
Public Reception
Selected public comments about expansions, zones, and content areas I contributed to, presented separately from direct professional references.
"Super fun quests and beautiful zone."
"The scale of events in Nazjatar was massive."
"A very cool little bit of flavor."
"Lots of nice stuff... Can't wait!"
"Got to love those bird-people."
Core Skills
Zone flow, player motivation, narrative beats, encounter pacing, and repeatable live content.
Advanced LUA, C#, proprietary engines, dynamic AI scripts, tools, and rapid system learning.
Cross-functional coordination, project management, mentoring, feedback loops, and delivery discipline.
Analytical attention to satisfaction, onboarding friction, moment-to-moment fun, and live iteration.
Experience
Blizzard Entertainment, Remote from Montana
I do senior design work for World of Warcraft, including expansion content for The War Within and ongoing mission, quest, and zone design.
Blizzard Entertainment, contract then full-time
I returned to Blizzard through contract work before continuing as a remote employee, contributing senior design expertise across MMO content.
Self Employed, Freelance
I maintain a freelance web development practice alongside game design work, including continued programming and technical learning.
Blizzard Entertainment, Orange County
I was a quest designer on World of Warcraft expansions including Warlords of Draenor, Legion, and Battle for Azeroth, with leadership on Nazjatar.
Trion World Network
I designed and implemented Rift and Storm Legion content, including dynamic rifts, dungeons, raid encounters, AI scripts, and world-event systems.
EA Mythic
I progressed from customer support into content development for Warhammer Online, live events, public quests, and launch-critical content updates.
References
"Works hard to find the best possible outcome."
"A great resource when it came to scripting."
"Very creative, self motivated, and a great asset."
"A gift for tackling technically demanding features."
Education
Associate of Arts, Liberal Arts and Sciences / Liberal Studies
Phi Theta KappaCertificate of Proficiency, Electrical and Electronics Technology
Secondary education
Contact
Reach out to discuss mission design, quest structure, narrative implementation, live MMO content, or collaborative game development.